Goals, 2011

It’s that time again! Time to review last year’s goals, and set some new ones.

Old Goals for 2010

Looks like I’m one for four, same as last year.

1. Lose 30 lbs. This one I’m carrying over, since it’s pretty worthwhile.

Nope. Didn’t do this at all.

2. Develop Bill On Site into something at at least pays its own bills.

Not this one either. Turns out that there wasn’t a big enough market for this kind of app.

3. Pay off my PC Financial Mastercard. Again, I’m carrying this over. Hopefully this year I won’t be laid off halfway through it and I can afford to throw money at it until it’s dead.

BAHAHAH. I lost my job twice this year. Now, I had a truly excellent job for most of the year, but losing it (and going to PAX – a long-held dream finally realized) cut this goal off at the knees.

4. Have a playable demo.

I’m going to say I accomplished this, actually. While not the same game, I built an indie web MMO that is a tiny, tiny bit off of alpha status. You can definitely play it, killing monsters and gathering STUFF. It just lacks depth, at this point. Whether I pursue this further or not depends on a whole lot of other factors, though.

New Goals for 2011

It’s kind of an awkward time for setting goals just now – a whole lot is up in the air. I’m starting a new job in a new city in a new industry in two days. Hard to tell what my priorities are going to be in thirty days.

But let’s go for broke.

  1. Lose forty pounds.
    Maybe I keep failing at this because I don’t set my sights high enough?
  2. Pay off the PC Financial Mastercard.
    This might not seem bad, compared to last year’s goal, except that I also want to:
  3. Go to PAX East and/or PAX Prime.
    PAX Prime this year was one of the best weekends of my life and the entire reason I’m starting this new job on Monday. I’m making games! Woo!
  4. Get comfortable in Ruby/Rails and/or Node.js.
    I’ve been putting off learning Ruby and Rails for too damn long already, and I have a few good learning projects lined up. Node.js on the other hand is a rather new obsession, but has kept cropping up in my fantasies this past year. Putting together Node.js and Socket.IO to make a real-time browser-based MMO? SEXY. Impractical, but SEXY OH GOD.

Let’s see if I can do better this year than the last two years. If I can just get two goals down, I’m doing twice as good as I ever have before!

Goodbye Dreamhost. Hello Linode!
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