Alternate title: “Welp”.

Alternate, actually informative title: “Indie Stone Still Doesn’t Get It”

Or at the very least, Lemmy still doesn’t get it.

Barely hours after I posted, hoping that Indie Stone would learn from this latest disaster, developer Lemmy has posted an apology, and announced that he’s removing himself from further community involvement.

But while that may or may not represent a good idea, the big news in the article is the following excerpt:

No one put ‘must have thick skin’ (or ‘must make nightly off-site backups, for that matter) in my game programmer job description.

Really? Really?

First, I mean, you went indie. You made your own job description, so you can’t really complain that you’re required to do more than you were told – it was your job in the first place to find out what was required, and if it was acceptable.

Second – and this is the killer – it’s pretty obvious that “nightly off-site backups” are still a distasteful, onerous thing to him, that the entirety of the development has been a hack job from the start, and will continue to be so until yet another slapdash solution fails catastrophically. And when that happens, all the people who supported him and supported PZ’s development can expect is more hand-wringing, and more “in hindsight, it’s obvious I shouldn’t have stored credit cards unencrypted on our web server” responses.

If they ever finish Project Zomboid, I might buy it (if I’m convinced my payment information isn’t being handled by them) because it looks like it’ll be a really cool game on completion. But I’m certainly not going to invest in a pre-order, given that they can’t be arsed to exhibit a bare minimum level of professionalism.

Hell, my college homework was in source control.

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  • Ben Kent

    Ben KentBen Kent


    FWOW, agreed.

    For ANY extended creative work, in the modern era, “Off site backups” are a simple reality. Failure to do so is irresponsible.

    Particularly when someone has paid you to complete the work already. As they have with preorders.

    I’m not in (video) gaming or programming as an industry. Haven’t programmed in 10+ years. I cannot imagine trying to validate not storing my source code in the “cloud”, or at LEAST on 2-3 sites. I’m a hobby-level creative writer, for heaven’s sake, and when I write something for my D&D game for my own use, and I want to keep it to use later, I store it in the “cloud” by emailing it to myself.

    And that’s my own damn creative work for my own damn use.

    Plus, saying, “I didn’t know I’d have to be thick skinned when I put my work – including the process under which I created that work – into the public domain” is literally unbelieveably naive – literally, as in, I don’t believe it. He proably means, “I didn’t think *I*, personally, would have to be thick skinned, because my poop doesn’t stink”.

    Visit any gaming forum, anywhere, of any kind, and look for the best games ever produced. There’s at least one person screaming, loudly, “It’s CRAP!”. And he knew that. And by going indy, he knew that guy would be talking about him. Directly. Personally. And if he didn’t, it’s because he chose not to know it.

    Man, I’m glad I’m not on the hook for a pre-order.